Morrigan and Gray Hith
Sept 1, 2013 17:08:35 GMT
Post by storm on Sept 1, 2013 17:08:35 GMT
Morrigan
The arm grasping me, saying, “I won’t leave you alone”
Is too far away from kindness
The arm grasping me, saying, “I won’t leave you alone”
Is too far away from kindness
Name: Morrigan
Age: Sixteen
Orientation: Aromantic asexual
Gender: Female
Occupation: Weyrling
Squad: --
Lodgings: The Rooftops
Appearance: Thin and pale, Morrigan looks very much like one who has grown up in darkness - disregarding, of course, that the Neath isn't all that dark. Gloomy, though - and that atmosphere could easily have sunken into her bones. She has black hair, a dull and dark shade that only looks darker against her pale skin. If there was a sun below the Surface, she would have burnt with terrible ease - as it is, she bruises and scars easily, though it's quite fortunate that she hasn't gathered too many of the latter just yet.
Her eyes are large and dark grey, and she has the mixed blessing of her build and features to make her look younger than she actually is. She's a thin mess of bones and wiry, corded muscle, and her scrawniness only helps in making her seem young and terribly frail. It's that impression she usually gives off - that or someone who's a little eerie, with such wide and unlucky eyes, and a knack for looking through people rather than at them.
She has the particular knack of making herself seem small and unassuming, avoiding notice when necessary - it's a trick of the right posture, a naturally quiet nature and an inclination of not moving much even when she's at ease. The latter can be unnerving when just hanging around, however - she doesn't shift her weight or make the myriad small, idle movements most people do. Her gestures and moves are all incredibly contained.
Personality: One would be forgiven for considering Morrigan some shy, shadowed thing at first - she is naturally a quiet person, hesitant to speak up for herself or make her opinions and thoughts known. She's hardly witty or skilled in dealing with people, and she's naturally self-effacing, so people won't notice or talk to her.
That isn't all shyness and hesitance, however.
Morrigan is convinced - a conviction helped along by some superstitious neighbours and her own family when she was young - that she is bad luck, that she carries misfortune with her like a cloud and that those around her will be affected by it. It's a silly superstition, perhaps, but in the Bazaar superstition and rumours, secrets and nightmares, all throng - and it didn't break her. Instead, that belief shaped her, and she uses it as something of a shield, making her different and special and cursed. It is what helps her deal with the world, what keeps her from being affected too strongly by anything around her. She is an escapist - when the situation frightens her, she flees from it in any way she can. That she is bad luck, that she needs to stay away from people - it is a sure comfort when she finds herself unnerved or unable to understand the world around her. So she clings to her status as bad luck with the fervour of a child and a teenager's desperate need to define herself.
She's not outright scornful of others, but there is a convenient rift between them and her. They won't understand her, they never will - it's a soothing state of affairs. It also means she's isolated, unable and unwilling to reach out to others. She doesn't know how to ask for help, she doesn't expect anyone else to care. Compassion and selflessness are as unexpected and mysterious to her as the secrets of the Bazaar.
Despite all of this, Morrigan is intelligent and perceptive, if not very inclined to share what she notices with others. Though she might be apathetic and quiet around other people, her trust can be earned, even if she views it happening with increasing bafflement. She has little she cares about, and thus little she's loyal to - but if she ever gained a friend, she's more than capable of forming attachments and caring just as deeply as anyone else would. She is hardly the monster or spirit she might suspect herself to be. While how she views the world might be skewed, she genuinely likes Fallen Igen. It is a dark place, full of secrets and strange things - it suits her, and she actually volunteered to stand for the clutch despite the danger of mauling. She has a peculiar loyalty to the hold and the Bazaar - standing, at the moment, is her only true goal. She has no considerable talents, no dreams besides nightmares that leave her troubled for days on end. She is lost, without an anchor or any strong sense of who she is - apart from misfortune incarnate.
Without it, she would be nothing - and so her clinging to it is far more than just a child's belief that she hasn't yet outgrown.
History:
- Born to an ordinary pair of ordinary people! How shocking. Her father was a stonemason, her mother a Harper of some small renown. She also had a sister, six years older than her - who was often saddled with looking after her.
- Morrigan's childhood was considerably average until she was five - she followed her sister around and pestered her dad while he worked.
- Then, her mother heard of just how welcome Harpers were in Fallen Igen, of how strange and delightful it was - and unable to resist the lure of something so mysterious, she convinced them all to leave the Surface.
- That was the turning point, of course - because Fallen Igen was a strange, gloomy place, where firelizards talked and you could throw a stone and hit a knot of Harpers composing poems about mushrooms.
- The differences were shocking, the hedonistic aspects alluring and unnerving in equal measure. Morrigan's family didn't know what to believe and what was just ridiculous rumours warped by the distance between Igen and the Surface.
- They were afraid, disoriented - and needed something or someone to blame when that brought on trouble.
- Little things at first - Morrigan watched her mother perform, only to be drowned out by jeering and laughter.
- Her sister was lured away by one of the sailors by the docks of the underzee, and vanished for a week after - and when she returned, she was different, a little louder, a little more careless.
- The Neath was changing them, and it terrified her parents. Morrigan drank it in, though.
- Her father involved himself in helping to build additions to the hold - it paid well enough, after all - and since her sister was now often out carousing and exploring, Morrigan watched him work. She was there when he misjudged, and mangled his hand - badly enough that he couldn't continue to work.
- The whispers began - because the Neath bred superstition like mushrooms in the dark - that she was untouched by misfortune because she caused it. That somehow, the Neath had turned their youngest child into one who brought ill luck on them.
- She believed it, because a child believes her parents, and besides, it made her more than an underfoot child.
- When she was fourteen, she left, because her sister had stopped coming back - though she sent letters, that she was doing well and entangling herself in all sorts of interesting things. Her parents had nightmares, and they all thought it would be safer if she left on her own.
- She moved to the Rooftops, eking out a not too comfortable existence - though there were other urchins up there, people who didn't want to or couldn't hang around the more populated districts.
- She learned how to defend herself, because scuffles were inevitable - and not as many believed her claims about being bad luck. But most of the time, she was left alone, and Morrigan grew to be content with the way things were.
- The idea of becoming an enforcer was a new and sudden one, a "what if" that held more promise than just sitting on the heights and whiling away her time. She liked the Bazaar - why not serve the Masters? It might not have been a true desire to cherish, but it was something and maybe - just maybe - a dragon would understand her, as no one else could.
Family:
Morrigan is estranged from her parents, and hasn't seen them at all since she left two years ago. However, her sister, Analis, sends her letters sometimes - though they too are hardly on close terms, being quite wildly different in personality.
Hith
Counting bodies like sheep
To the rhythm of the war drums
Counting bodies like sheep
To the rhythm of the war drums
Name: Hith
Color: Gray
Length: 30 ft
Hex Code: 656566
Appearance:
Perhaps the best description for Hith is 'feline.' There's a certain grace to his muscular, stocky body, a fluidity of movement that most dragons lack on the ground. He's more proportionate than most in the legs, with a sloped back and a long tail that grants him better balance. His wings are short and curved, perfect for maneuvering in the more cramped spaces of Igen. It'll take time for him to grow from a chubby, big-pawed baby to the dangerous grace of an adult dragon but once he does he'll be a jack of all trades when it comes to movement. He's well suited to movement on the ground, sky and water even if he isn't particularly masterful in any.
His head is rather broad with a short muzzle for a dragon. His jawline is heavy and lined with powerful muscles, perfect for biting through bone and tissue. His eyes are on the larger side and tend towards duller shades then most dragons. His headknobs are unusually small and broad, almost triangular in shape.
Personality:
Hith is at his core a predator. He takes no greater pleasure than that of the chase, whether he's apprehending a criminal for the Masters or tracking and killing a Neath Beast in the wilds around Igen. Nonetheless, he does maintain some honor in the hunt. He dislikes attacking weaker prey and will outright refuse to hunt anything he thinks doesn't stand a chance. He does his best to honor his prey and regards those who waste things as scum. Hith has a habit of taking trophies and giving them spots of honor in his dwelling, speaking of those former hunts fondly and praising whatever he killed. As far as he's concerned, he's honoring his victims. It's a bit of a concerning habit. Being invited to go hunting with Hith is a pretty big honor in his mind.
For all of his violence and arrogance, Hith is a social creature. Hith has a desire to belong and to be acknowledged, whether it is as a dangerous adversary or as a friend. He doesn't take well to being ignored and few things will get him riled up faster than being dismissed as a threat. He's unfortunately possessive when it comes to those bonds he manages to form, quickly becoming jealous if he fears that someone else is stealing the attention he so obviously deserves. He has trouble socializing in a normal, non threatening manner and unfortunately many of his conversations boil down to 'I like you, so I'm not going to kill you even though you'd probably be fun to kill.' He tries, at least.
Hith is very intelligent but unfortunately lacks the motivation to do much with it. He's easily bored by the more scientific side of life and has little interest in creating or figuring out how things work but he is brilliant when it comes to destroying things. He's a master of traps and plans and if for some reason you need a dragon to help you make poisons, Hith probably knows the right plants for it. He's fascinated by plants and animals and forever trying to learn new things about them, sometimes bringing entire clumps of the swamp to Morrigan for the pair of them to study. Learning new things is fun! Especially when the new things are deadly, deadly things! Don't you want to learn how to poison people, Morrigan? It sounds so fun!
Hith adores Morrigan. Her supposed bad luck is what drew him to her in the first place and her intelligence is what made him stay. She's the perfect hunting partner and he intends to build her up to be the most badass human the Neath has ever seen. He's not afraid to tell her just how great he thinks she is, either. While Hith is usually rude and distant to most people, he lavishes affection on Morrigan. He encourages Morrigan, but he's not a good teacher and has a habit of throwing her into the deep end and expecting her to swim. He's easily wounded when he thinks she doesn't want him around and his self confidence depends heavily on her opinion.