I'saac of Green Ellibreth - Bickern, Tuyere, Mandrel, Jig
Sept 6, 2013 0:09:19 GMT
Post by giftwrapped on Sept 6, 2013 0:09:19 GMT
I'saac
I'm the same as I was when I was 6 years old
And oh my God I feel so damn old
I don't really feel anything
On a plane, I can see the tiny lights below
And oh my god, they look so alone
Do they really feel anything?
Oh my god, I've gotta gotta gotta gotta move on
Where do you move when what you're moving from
Is yourself?
I'm the same as I was when I was 6 years old
And oh my God I feel so damn old
I don't really feel anything
On a plane, I can see the tiny lights below
And oh my god, they look so alone
Do they really feel anything?
Oh my god, I've gotta gotta gotta gotta move on
Where do you move when what you're moving from
Is yourself?
Name: I'saac
Age: Fortysomething
Orientation: ...!? Theoretically some amalgamation of bisexual biromantic, leaning gay?
Gender: Male
Occupation: MAKING THINGS?
Squad: Let's face it Isaac makes terrible cops.
Lodgings: HE PROBABLY SLEEPS ON A COT IN HIS WORKSHOP
Appearance: HIS BUTT IS GREAT. The rest of him really isn't that important.
Personality: HELLO I AM CRIPPLINGLY AWKWARD WOULD YOU LIKE ME TO FIX THING FOR YOU THANK YOU.
History:
Family:
Ellibreth
The universe works on a math equation
That never even ever really even is any end
Infinity spirals out creation
We're on the tip of it's tongue, and it is saying
We ain't sure where you stand
You ain't machines and you ain't land
The universe works on a math equation
That never even ever really even is any end
Infinity spirals out creation
We're on the tip of it's tongue, and it is saying
We ain't sure where you stand
You ain't machines and you ain't land
Name: Ellibreth
Orientation: Bi
Age:
Length: 27ft
Color: Green
Hex Code: #109C87
Appearance: Ell is more blue than green, enough that I'saac is occasionally mistaken for a bluerider. Her hide is deep sea green, shading gently on her underbelly and legs into a soft teal. Her wingsails are flecked with faint pale sparks like distant stars - some bluish-tinged, others reddish like dying giants, still others bright near-white. Apart from that her hide is devoid of markings, save for one unmistakable one: a narrow dorsal stripe runs from her muzzle all the way down to her tailtip, a thin line of neon teal.
At 27 feet, she's not a little lady, but neither is she excessively large for a green. She's built long and lanky, a bit too gawky to be precisely elegant or feminine, but frankly she doesn't mind. Her long wings and good stamina make her a better candidate to be caught by larger dragons. Her mindvoice is a soft, slightly husky mezzo-soprano, sweet and never loud or grating.
Personality: Life is wonderful, I'saac. Ellibreth is an eternal optimist. Every day is a bright new morning, and every situation is an opportunity. Or, at worst, it is a puzzle to be worked around. And she is very clever, and so is her rider, so between the two of them they'll work it out, won't they? Life wouldn't be interesting if everything just got handed to you! She's not ditzy or overly excitable, Faranth forbid, just... constantly pleasantly surprised by everything. Like her rider, she is a social butterfly, full of warmth and always pleased to see other dragons. It is likely that she will try to befriend every dragon in the weyr - and it's quite lucky she's a green, because this charming lady might even garner admirers.
Should the absolute worst happen, and a crisis should come to Pern - or just to her little family... Well, she still doesn't get angry. She will cuss like a bitch, probably a habit she picked up from her rider, but she won't get angry or lose her head. The more Ellibreth is backed against the wall, the more focused she becomes; if Thread fell from the sky tomorrow, she would just have to make sure she got her jaws on some firestone, wouldn't she? Optimist she is, yes - but a practical one. And that means she thinks on her feet and always, ALWAYS has a plan. Ellibreth has no desire to lead others - in fact, that is just about the only thing she can't do, as the instant she has to order someone else around she will freeze up horribly. But she recognizes stupid or suicidal orders when she hears them from others, and she won't hesitate to chart herself a new course well before the metaphorical ship runs aground.
Ellibreth is not a needy dragon, by any means. This isn't to say that she's distant, either - the green is a ridiculous cuddler, and will happily scoop I'saac into a warm dragony tangle of wings and forelegs and nuzzling whenever he wants it. She adores her rider fiercely, and probably spent most of her weyrlinghood trying to climb into his lap. But she can't be with him all the time anymore. (She doesn't fit, more's the pity.) And, honestly, this isn't a problem for her. He's an adult. Faranth, that's why she picked him, because he was right there on the sands and not a raging bundle of teenage drama! So while I'saac is off doing his important engineer things - or, y'know, letting half the Weyrbowl know he and his weyrmate are at it again - Ellibreth will discreetly excuse herself to go grab a herdbeast for dinner, or just go bother one of her dragon friends for a while.
But if he ever needs her, all he has to do is reach out. She's right there in his head, always. <3
There is one curious thing about Ell: her memory span is about twice as long as it should be. Still bad by human standards... But pretty good for a dragon, really. Good enough that the older she gets, the more she will start to pay attention to what I'saac is working on. She knows better than to interrupt 'engineer mode', but every now and then he might notice an attentive, curious dragony presence at the back of his head, looking through his eyes. And the more she looks, the more she'll start to get the stupid engineer jokes and even engage in a little banter. Mine, why are you using that cogwheel?
Bickern
And the plants and the animals, they are linked
And the plants and the animals, they are linked
Name: Bickern
Age: 25
Color: Green
Hex Code: N/A SURFACE LIZARD
Appearance: LARGE AND FAT?
Personality: Theoretically, greens can't lead fairs. To be more specific - a Surface green could certainly never lead a fair of more intelligent, more cultured Neath 'lizards. The mere thought would be nothing if not absurd! Surface greens lack the authority and the intelligence to ever make a fair of Neath 'lizards behave according to their will. Everyone knows that!
Everyone has not met Bickern. Ferocious, ambitious, bossy, capable, and surprisingly detail-oriented, this green is a planner and a manager to the core. She rules her small fair with iron talons and a determination to always be top of the heap - and if she needs to get there by throwing her weight around and fighting down anyone who challenges her, so be it. Bickern isn't afraid to put other flits in their place, by teeth and claws if necessary, but she's found that threat displays are surprisingly effective, as well. Communication has never been an issue with Bickern: she has bigger teeth and a heavier body than a lot of smaller flits, and she's perfectly happy to sit on anyone until they understand her demands. And she understands speech fluently - I'saac trained her thoroughly. So even if she can't talk, she knows what you're saying. Particularly when it concerns her.
She might not be as outwardly intelligent as her Neath underlings, but that doesn't make her stupid - Bickern doesn't have a problem making herself known. She conducts business through the rest of her fair, leaving administration to her daughter Tuyere and keeping grey Jig on hand to speak for her when necessary. On the whole, though, she's a lenient leader - her little fair can do what it likes as long as they're not getting in trouble. But when it comes time to bring the hurt, Bickern is not afraid to bring the hurt. Her punishments - like any Surface 'lizard's - are doled out with teeth and claws, and she's exceptionally territorial, to boot. She'll fight anyone who steps in on her fair's grounds, and has devoted herself quite thoroughly to keeping watch over I'saac's workshop and store.
Mandrel
And the plants and the animals eat each other
And the plants and the animals eat each other
Name: Mandrel
Age: 21
Color: Brown
Hex Code:
Appearance: MASSIVE AND SCARRED-UP.
Personality: If any Neath flit was likely to be mistaken for a Surface 'lizard, it'd be Mandrel. He's a flit of few words, considering language to be a waste of time (after all, it only lets you talk to humans, who are mostly useless, and the Masters, who are completely uninteresting when you're a flit with business to do) and preferring to make himself known either through body language or through his mere presence. Mandrel is remarkably capable of making himself just by showing up and glaring - and the fact that he's big for a brown adds to his capacity to throw his weight around - and generally uses language only as a last resort. Or to catch Topsiders off-guard so he or an accomplice can take their things. Either one works for Mandrel.
Where the rest of I'saac's (or rather, Bickern's) fair seems to keep more or less to themselves and to profitable legal endeavors, Mandrel is something of a Mob enforcer. He keeps an ear to the lifeblood of dubiously-legal (and sometimes outright illegal activity) and is slowly working to build a flit-run stolen goods market. It's not his idea, of course - Mandrel isn't creative, he just does what he's told by other flits. The first of Bickern's Neath-bred children, he's surprisingly loyal to his mother, and doesn't fight with his siblings. He doesn't resent Tuyere's higher rank in the fair (she's a girl, after all) and rarely spares more than a glance or two for Jig. He's not particularly interested in his brother - Jig's small and kind of pathetic - but he's always ready to beat the crap out of anyone who starts something with his little family.
Tuyere
But I don't know what I need
Age: 10
Color: Red
Hex Code:
Appearance:
Personality: Tuyere is her mother's daughter to the core. Demanding, imperious, bossy, and quick-tempered, she's everything expected of a gold Surface 'lizard, packed into the body of a red and given the ability to speak. Unsurprisingly, it's...not always pleasant for those who run into her. She's her mother's second-in-command in the fair, though she rarely speaks to humans, and she considers it her job to enforce Fair rules on everyone in her territory - including flits that aren't part of her mother's fair and any riders or dragons who visit I'saac's shop. She's not particularly curious but she has a love of luxuries and being pampered that makes her somewhat easy-to-manipulate. A gift for Tuyere never goes amiss.
She's vain but not necessarily self-obsessed, and she understands that work is important. Actually, Tuyere is the only flit of the fair with a legitimate day job - she's found herself a niche as a message-runner and works for whatever bits and bobs people feel like giving her. As long as it's pretty, she'll accept it as pay. She delivers both written and vocal messages, but those sending words with the flit do so at their own risk: a palmful of coin or beads is all that's needed to get her to repeat whatever message she was told. This is easily solved by only sending letters; Tuyere can't read and people notice if their written correspondence goes missing.
Jig
Well I don't want to have and want
Well I don't want to have and want
Name: Jig
Age: 8
Color: Grey
Hex Code:
Appearance: Tiny and kind of frail/pathetic?
Personality: Quiet, henpecked, and the most social of Bickern's fair, it's Jig's job to communicate with humans - something Tuyere refers to as 'negotiation' and Mandrel refers to as 'accommodation'. Jig's job, basically, is to conduct any necessary business with non-firelizard entities. He talks to dragons, humans, if the fair ever needed to talk to the Masters, he'd be the one talking to the Masters...basically, Jig is the fair's diplomacy. Unfortunately, he's not very good at it. He's a bit shy, is easily made nervous, and has a bad tendency to stutter when he's talking. Still, he's a better negotiator than his sister or older brother - and so the job is his.
But as shy as he might be, Jig is quite intelligent - even for a Neath flit - and very curious about work. He's the most likely of the fair to view I'saac as an equal rather than a convenient source of food, and is definitely the closest to his 'owner' of the four flits. He shares I'saac and Ellibreth's passion for inventing - though his passion comes with an embarrassing compulsion to hoard shiny objects - and is significantly more moral than the rest of the 'lizards. Jig believes in the law - though he'd never, ever call the authorities on anything his family did. He just respects Enforcers. A lot.