Occupations
Sept 8, 2013 22:56:15 GMT
Post by Chill on Sept 8, 2013 22:56:15 GMT
Fallen Igen is unique in many aspects, but one of the most important ones is that a rider or handler isn't limited to just being a rider or handler. While sticking with the Enforcers or being a watchwher under the control of the weyr may be more economically solid, no one has to just be that. Once someone is done with their time as an Enforcer, they could be anything! Not to mention, of course, all of the opportunities offered to a person who isn't bonded.
Here is a small sampling of some of the jobs out there in the Neath:
Healing
Fights happen a lot in the Neath, either for sport or for more serious reasons. With death no longer as serious a deterant as it would be on the surface, people get in to brawls and knife-fights much more often. While that may not be very good news for whoever has to clean up after them, it's great news for whoever wants to clean up the fighters. Healing is a solid business in the Neath, and there aren't many strict rules that apply to doctors, surgeons, or any other sort of flesh-sower out there. If your patients all die, of course, you'll get less business and the Enforcers might pay you a chat, but there's no true threat of being banned from practice.
Fighting
Knife-and-Candle, organized fighting rings, brawler-for-hire; the Neath offers a plethora of jobs and hobbies for those that want to get their hands dirty. You're almost guaranteed not to die permanently, and many of the leaders of rings go to impressive lengths to make sure their fighters aren't without some sort of care. After all, the organizers can't make money if there's no one to fight for them! Speaking of organizers, if you can handle it, you're free to start your own ring. Just watch out, though; competition can be fierce.
Zailing
The vast ocean of the Neath is a challenge, but a rewarding one. From the marks people will shell out to see the body of a terrible Neathbeast you conquered to a fortune you can make in glim, zailing provides a huge amount of possibility for profit, discovery, and adventure. Be warned, though; many a zailor has lost a limb to whatever it is that prowls in the underzee, and there are unpleasant tales of the Drowned, those who, as the name might imply, drowned and came back to life but still believe themselves to be dead.
Trading
Like any other place, the Neath needs merchants, whether they deal in food, wines, or goods specific to the Fallen Weyr. Merchants are subject to more direct control of the Masters, but that's not always a bad thing. While they may be odd, the Master's are beneficial beings to know, and trading is more likely to get you close to them than many other professions out there.
Theft
While the orphan gangs are bound to give any thief that manages to evade the enforcers a run for their money, it can still be quite a lucrative business opportunity. Unfortunately, it does mostly bar an individual from being allowed to stand, unless extenuating circumstances appear. However, if Impressing isn't an issue, or one already has a dragon or wher, it's a viable option. There exist quite a few crime rings in the Neath already, though, and starting your own is going to bring competition from humans, dragons, whers, and all other sorts of beings.
Spying
For every rumor and whispered secret, there needs to be something to gather it. Spys are common in the Neath, and a successful information broker can easily make themselves a fortune. It's a dangerous business, with many rivals, but a spy can easily work by themselves, for themselves. Those that aren't afraid to approach previous targets can also turn away from selling information in to blackmail, which is always a profitable venture where the upper echelon of the Neath is concerned.
Spirifers
These people are barely even more than a few hushed whispers in back alleys. They're said to trade in a commodity more valuable than any treasure known; souls. But that's ridiculous. How would you trade in souls? Spirifers are nothing more than rumors, tales to terrify children and keep them from straying. Besides, who would even buy a soul?
Here is a small sampling of some of the jobs out there in the Neath:
Healing
Fights happen a lot in the Neath, either for sport or for more serious reasons. With death no longer as serious a deterant as it would be on the surface, people get in to brawls and knife-fights much more often. While that may not be very good news for whoever has to clean up after them, it's great news for whoever wants to clean up the fighters. Healing is a solid business in the Neath, and there aren't many strict rules that apply to doctors, surgeons, or any other sort of flesh-sower out there. If your patients all die, of course, you'll get less business and the Enforcers might pay you a chat, but there's no true threat of being banned from practice.
Fighting
Knife-and-Candle, organized fighting rings, brawler-for-hire; the Neath offers a plethora of jobs and hobbies for those that want to get their hands dirty. You're almost guaranteed not to die permanently, and many of the leaders of rings go to impressive lengths to make sure their fighters aren't without some sort of care. After all, the organizers can't make money if there's no one to fight for them! Speaking of organizers, if you can handle it, you're free to start your own ring. Just watch out, though; competition can be fierce.
Zailing
The vast ocean of the Neath is a challenge, but a rewarding one. From the marks people will shell out to see the body of a terrible Neathbeast you conquered to a fortune you can make in glim, zailing provides a huge amount of possibility for profit, discovery, and adventure. Be warned, though; many a zailor has lost a limb to whatever it is that prowls in the underzee, and there are unpleasant tales of the Drowned, those who, as the name might imply, drowned and came back to life but still believe themselves to be dead.
Trading
Like any other place, the Neath needs merchants, whether they deal in food, wines, or goods specific to the Fallen Weyr. Merchants are subject to more direct control of the Masters, but that's not always a bad thing. While they may be odd, the Master's are beneficial beings to know, and trading is more likely to get you close to them than many other professions out there.
Theft
While the orphan gangs are bound to give any thief that manages to evade the enforcers a run for their money, it can still be quite a lucrative business opportunity. Unfortunately, it does mostly bar an individual from being allowed to stand, unless extenuating circumstances appear. However, if Impressing isn't an issue, or one already has a dragon or wher, it's a viable option. There exist quite a few crime rings in the Neath already, though, and starting your own is going to bring competition from humans, dragons, whers, and all other sorts of beings.
Spying
For every rumor and whispered secret, there needs to be something to gather it. Spys are common in the Neath, and a successful information broker can easily make themselves a fortune. It's a dangerous business, with many rivals, but a spy can easily work by themselves, for themselves. Those that aren't afraid to approach previous targets can also turn away from selling information in to blackmail, which is always a profitable venture where the upper echelon of the Neath is concerned.
Spirifers
These people are barely even more than a few hushed whispers in back alleys. They're said to trade in a commodity more valuable than any treasure known; souls. But that's ridiculous. How would you trade in souls? Spirifers are nothing more than rumors, tales to terrify children and keep them from straying. Besides, who would even buy a soul?